<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/css/bootstrap.min.css" rel="stylesheet"
        integrity="sha384-GLhlTQ8iRABdZLl6O3oVMWSktQOp6b7In1Zl3/Jr59b6EGGoI1aFkw7cmDA6j6gD" crossorigin="anonymous">
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.3.0/css/all.min.css"
        integrity="sha512-SzlrxWUlpfuzQ+pcUCosxcglQRNAq/DZjVsC0lE40xsADsfeQoEypE+enwcOiGjk/bSuGGKHEyjSoQ1zVisanQ=="
        crossorigin="anonymous" referrerpolicy="no-referrer" />
</head>
</html>
#ifndef __VSX__
    #error "VSX is not supported"
#endif
#include <altivec.h>

typedef __vector float fv4sf_t;
typedef __vector unsigned char vec_t;

int main(void)
{
    __vector_quad acc0;
    float a[4] = {0,1,2,3};
    float b[4] = {0,1,2,3};
    vec_t *va = (vec_t *) a;
    vec_t *vb = (vec_t *) b;
    __builtin_mma_xvf32ger(&acc0, va[0], vb[0]);
    fv4sf_t result[4];
    __builtin_mma_disassemble_acc((void *)result, &acc0);
    fv4sf_t c0 = result[0];
    return (int)((float*)&c0)[0];
}
